particlesense
- my first openFrameworks
experiment
- my first openFrameworks
experiment
It’s been a while since my last post, a lot has happened since then. One of the things i have been busy with is starting to explore new languages to code from, that deliver more computer power to rendering. I stubbled across openFrameworks, and saw an incredible set of installations created by this c++ framework. The creators of this framework, Zach Lieberman and Theo Watson, wanted to make c++ more accesible for creative coders, often familiar with languages like java/processing, flash etc.
Have a look at my first experiment:
So I started to do some tutorials and read a few books on c++ and the book Programming Interactivity: A Designer’s Guide to Processing, Arduino, and openFrameworks . I highly recommend that book if you are new to c++, but you should read up on a little c++ in any case. I found Practical C++ Programming a good read.
This program uses the ofxOpenCV and ofxVectorMath addons. The program detects motion, and determines the particle system’s gravitation point accordingly. This is the first stage of an idea im working on, but I’m very happy with what i have so far.
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